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  1. What is Mobile Computing? | IxDF - The Interaction Design Foundation

    Mobile computing is the use of mobile devices to perform computing tasks while on the go—and without a fixed physical link. These devices include smartphones, tablets and wearable technology. They let …

  2. 9. Mobile Computing - The Interaction Design Foundation

    A visual history of mobile computing One of the things that makes mobile computing an interesting topic of research and design is that the area is strongly driven by innovation, characterised by rapidly …

  3. The 7 Waves of Mobile Computing | IxDF

    Mobile computing is the cutting edge frontier of technology in society today. It’s perhaps worth considering the path we took to get where we are and to examine where we are going with mobile …

  4. Context-Aware Computing | The Encyclopedia of Human-Computer ...

    Context-aware computing literature also has several definitions and explanations of what context is. The following are prominent examples that highlight the basic understanding shared in the community.

  5. What is Human-Computer Interaction (HCI)? - Page 3 | IxDF

    Human-computer interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between humans (the users) and computers. While …

  6. What Comes First in Mobile Design: Tasks, Content, or Mobile ...

    What is Mobile-First? In the mobile-first design approach, you start your design process with mobile users in mind first and then scale up to larger screen sizes. This means you prioritize the mobile …

  7. The Evolution of Computing | The Social Design of Technical Systems ...

    Applying general systems theory to the evolution of computing gives the computing levels shown in Figure 1.3, where a computing system can be studied as a mechanical system, a software system, a …

  8. What is Mobile User Experience (UX) Design? | IxDF

    Design mobile UX for efficiency: Focus on simplicity, easy navigation, and minimal user input to enhance interactions for users on the move.

  9. Wearable Computing | The Encyclopedia of Human-Computer …

    Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computational and sensory devices. Wearable computers may be worn under, over, or in …

  10. One Size Fits All? Definitely Not in Task-Oriented Design for Mobile ...

    The Take Away The third wave of computing—Ubiquitous Computing—brings new opportunities as well as challenges for us as UX designers. Responsive and adaptive design are one way in which we can …