Akimoto breaks down his and Studio 4ºC''s approach to movement, texture, and visual expression in a CG-driven take on the sci ...
A lot of games use the animation tree to create transitions between animations this small and easily integrated Animation Manager can help you play animations without having to create transitions that ...
Grabbing the raw mesh, material, blendshape, bone, dynamic bone, etc. data directly from unity, Sends that to Resonite via inter-process communication (using a memory mapped file), Decodes directly in ...