The VR landscape is shifting and developers need to think more creatively about how games and experiences are created, as well as finesse the fundamentals of virtual reality, that’s what Seb Bouzac, ...
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The evolution of gaming in 2026: What’s next for VR and AR?
Virtual reality and augmented reality once felt like promises that were always a few years away. Yet right now, in early 2026 ...
Rajshekar Guda Subhash, a computer science master's thesis student, is using brain signals to interact with augmented and virtual reality, potentially eliminating the need for physical actions. His ...
Meta has announced a new initiative allowing children aged 10 to 12 to engage in virtual reality (VR) interactions, provided they have parental consent. It is a notable shift as children within this ...
With the Valve Index, Valve aimed to set the standard for PC VR in 2019. Six years later, its journey ends, marking the ...
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